// Copyright 2022-2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @file layer_lock.c * @brief Layer Lock implementation * * For full documentation, see * */ #include "layer_lock.h" // The current lock state. The kth bit is on if layer k is locked. static layer_state_t locked_layers = 0; // Layer Lock timer to disable layer lock after X seconds inactivity #if LAYER_LOCK_IDLE_TIMEOUT > 0 static uint32_t layer_lock_timer = 0; void layer_lock_task(void) { if (locked_layers && timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) { layer_lock_all_off(); layer_lock_timer = timer_read32(); } } #endif // LAYER_LOCK_IDLE_TIMEOUT > 0 // Handles an event on an `MO` or `TT` layer switch key. static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) { if (is_layer_locked(layer)) { if (record->event.pressed) { // On press, unlock the layer. layer_lock_invert(layer); } return false; // Skip default handling. } return true; } bool process_layer_lock(uint16_t keycode, keyrecord_t* record, uint16_t lock_keycode) { #if LAYER_LOCK_IDLE_TIMEOUT > 0 layer_lock_timer = timer_read32(); #endif // LAYER_LOCK_IDLE_TIMEOUT > 0 // The intention is that locked layers remain on. If something outside of // this feature turned any locked layers off, unlock them. if ((locked_layers & ~layer_state) != 0) { layer_lock_set_user(locked_layers &= layer_state); } if (keycode == lock_keycode) { if (record->event.pressed) { // The layer lock key was pressed. layer_lock_invert(get_highest_layer(layer_state)); } return false; } switch (keycode) { case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys. return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record); case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`. return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record); case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`. uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode); if (is_layer_locked(layer)) { if (record->event.pressed) { // On press, unlock the layer. layer_lock_invert(layer); } else { // On release, clear the mods. clear_mods(); send_keyboard_report(); } return false; // Skip default handling. } } break; #ifndef NO_ACTION_TAPPING case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys. if (record->tap.count == 0 && !record->event.pressed && is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) { // Release event on a held layer-tap key where the layer is locked. return false; // Skip default handling so that layer stays on. } break; #endif // NO_ACTION_TAPPING } return true; } bool is_layer_locked(uint8_t layer) { return locked_layers & ((layer_state_t)1 << layer); } void layer_lock_invert(uint8_t layer) { const layer_state_t mask = (layer_state_t)1 << layer; if ((locked_layers & mask) == 0) { // Layer is being locked. #ifndef NO_ACTION_ONESHOT if (layer == get_oneshot_layer()) { reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off. } #endif // NO_ACTION_ONESHOT layer_on(layer); #if LAYER_LOCK_IDLE_TIMEOUT > 0 layer_lock_timer = timer_read32(); #endif // LAYER_LOCK_IDLE_TIMEOUT > 0 } else { // Layer is being unlocked. layer_off(layer); } layer_lock_set_user(locked_layers ^= mask); } // Implement layer_lock_on/off by deferring to layer_lock_invert. void layer_lock_on(uint8_t layer) { if (!is_layer_locked(layer)) { layer_lock_invert(layer); } } void layer_lock_off(uint8_t layer) { if (is_layer_locked(layer)) { layer_lock_invert(layer); } } void layer_lock_all_off(void) { layer_and(~locked_layers); locked_layers = 0; layer_lock_set_user(locked_layers); } __attribute__((weak)) void layer_lock_set_user(layer_state_t locked_layers) {}