// Copyright 2022-2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @file layer_lock.h * @brief Layer Lock, a key to stay in the current layer. * * Overview * -------- * * Layers are often accessed by holding a button, e.g. with a momentary layer * switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes * want to "lock" or "toggle" the layer so that it stays on without having to * hold down a button. One way to do that is with a tap-toggle `TT` layer key, * but here is an alternative. * * This library implements a "Layer Lock key". When tapped, it "locks" the * highest layer to stay active, assuming the layer was activated by one of the * following keys: * * * `MO(layer)` momentary layer switch * * `LT(layer, key)` layer tap * * `OSL(layer)` one-shot layer * * `TT(layer)` layer tap toggle * * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods) * * Tapping the Layer Lock key again unlocks and turns off the layer. * * @note When a layer is "locked", other layer keys such as `TO(layer)` or * manually calling `layer_off(layer)` will override and unlock the layer. * * Configuration * ------------- * * Optionally, a timeout may be defined so that Layer Lock disables * automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT` * milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance * * #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds. * * and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c: * * void matrix_scan_user(void) { * layer_lock_task(); * // Other tasks... * } * * For full documentation, see * */ #pragma once #include "quantum.h" #ifdef __cplusplus extern "C" { #endif /** * Handler function for Layer Lock. * * In your keymap, define a custom keycode to use for Layer Lock. Then handle * Layer Lock from your `process_record_user` function by calling * `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg: * * #include "features/layer_lock.h" * * bool process_record_user(uint16_t keycode, keyrecord_t* record) { * if (!process_layer_lock(keycode, record, LLOCK)) { return false; } * // Your macros ... * * return true; * } */ bool process_layer_lock(uint16_t keycode, keyrecord_t* record, uint16_t lock_keycode); /** Returns true if `layer` is currently locked. */ bool is_layer_locked(uint8_t layer); /** Locks and turns on `layer`. */ void layer_lock_on(uint8_t layer); /** Unlocks and turns off `layer`. */ void layer_lock_off(uint8_t layer); /** Unlocks and turns off all locked layers. */ void layer_lock_all_off(void); /** Toggles whether `layer` is locked. */ void layer_lock_invert(uint8_t layer); /** * Optional callback that gets called when a layer is locked or unlocked. * * This is useful to represent the current lock state, e.g. by setting an LED or * playing a sound. In your keymap, define * * void layer_lock_set_user(layer_state_t locked_layers) { * // Do something like `set_led(is_layer_locked(NAV));` * } * * @param locked_layers Bitfield in which the kth bit represents whether the * kth layer is on. */ void layer_lock_set_user(layer_state_t locked_layers); /** * @fn layer_lock_task(void) * Matrix task function for Layer Lock. * * If using `LAYER_LOCK_IDLE_TIMEOUT`, call this function from your * `matrix_scan_user()` function in keymap.c. (If no timeout is set, calling * `layer_lock_task()` has no effect.) */ #if LAYER_LOCK_IDLE_TIMEOUT > 0 void layer_lock_task(void); #else static inline void layer_lock_task(void) {} #endif // LAYER_LOCK_IDLE_TIMEOUT > 0 #ifdef __cplusplus } #endif