spring clean
This commit is contained in:
parent
0c241c31a8
commit
bf8beb8166
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@ -1,15 +1,10 @@
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// name result chord keys
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COMB(DF_GAME, GM_TOGG, KC_D, KC_F)
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COMB(JK_ESC, KC_ESC, KC_J, KC_K)
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COMB(DK_CAPS, CW_TOGG, KC_D, KC_K)
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COMB(NE_ESC, KC_ESC, KC_N, KC_E)
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COMB(SE_CAPS, CW_TOGG, KC_S, KC_E)
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// unix shell
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SUBS(ER_HOME, "~/", KC_E, KC_R)
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SUBS(UI_UPDIR, "../", KC_U, KC_I)
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// neovim
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SUBS(VI_WRITE, ":w", KC_SCLN, KC_W )
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SUBS(VI_QUIT, ":q", KC_SCLN, KC_Q )
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SUBS(VI_WRITE_QUIT, ":wq", KC_SCLN, KC_W, KC_Q)
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SUBS(YP_HOME, "~/", KC_Y, KC_P)
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SUBS(FO_UPDIR, "../", KC_F, KC_O)
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/* vim: set filetype=c : */
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@ -22,12 +22,8 @@
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// Caps Word
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#define CAPS_WORD_IDLE_TIMEOUT 2000
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// Layer Lock
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#define LAYER_LOCK_IDLE_TIMEOUT 60000
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// Combos
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#define COMBO_TERM 50
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#define COMBO_ONLY_FROM_LAYER 0
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// RGB
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#ifdef RGBLIGHT_ENABLE
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@ -1,145 +0,0 @@
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file layer_lock.c
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* @brief Layer Lock implementation
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/layer-lock>
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*/
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#include "layer_lock.h"
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// The current lock state. The kth bit is on if layer k is locked.
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static layer_state_t locked_layers = 0;
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// Layer Lock timer to disable layer lock after X seconds inactivity
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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static uint32_t layer_lock_timer = 0;
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void layer_lock_task(void) {
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if (locked_layers &&
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timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
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layer_lock_all_off();
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layer_lock_timer = timer_read32();
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}
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}
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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// Handles an event on an `MO` or `TT` layer switch key.
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static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
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if (is_layer_locked(layer)) {
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if (record->event.pressed) { // On press, unlock the layer.
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layer_lock_invert(layer);
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}
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return false; // Skip default handling.
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}
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return true;
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}
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bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
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uint16_t lock_keycode) {
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_timer = timer_read32();
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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// The intention is that locked layers remain on. If something outside of
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// this feature turned any locked layers off, unlock them.
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if ((locked_layers & ~layer_state) != 0) {
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layer_lock_set_user(locked_layers &= layer_state);
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}
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if (keycode == lock_keycode) {
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if (record->event.pressed) { // The layer lock key was pressed.
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layer_lock_invert(get_highest_layer(layer_state));
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}
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return false;
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}
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switch (keycode) {
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case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
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return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record);
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`.
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return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record);
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case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`.
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uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode);
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if (is_layer_locked(layer)) {
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if (record->event.pressed) { // On press, unlock the layer.
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layer_lock_invert(layer);
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} else { // On release, clear the mods.
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clear_mods();
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send_keyboard_report();
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}
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return false; // Skip default handling.
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}
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} break;
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#ifndef NO_ACTION_TAPPING
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
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if (record->tap.count == 0 && !record->event.pressed &&
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is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) {
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// Release event on a held layer-tap key where the layer is locked.
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return false; // Skip default handling so that layer stays on.
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}
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break;
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#endif // NO_ACTION_TAPPING
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}
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return true;
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}
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bool is_layer_locked(uint8_t layer) {
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return locked_layers & ((layer_state_t)1 << layer);
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}
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void layer_lock_invert(uint8_t layer) {
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const layer_state_t mask = (layer_state_t)1 << layer;
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if ((locked_layers & mask) == 0) { // Layer is being locked.
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#ifndef NO_ACTION_ONESHOT
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if (layer == get_oneshot_layer()) {
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reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off.
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}
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#endif // NO_ACTION_ONESHOT
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layer_on(layer);
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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layer_lock_timer = timer_read32();
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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} else { // Layer is being unlocked.
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layer_off(layer);
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}
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layer_lock_set_user(locked_layers ^= mask);
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}
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// Implement layer_lock_on/off by deferring to layer_lock_invert.
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void layer_lock_on(uint8_t layer) {
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if (!is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_off(uint8_t layer) {
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if (is_layer_locked(layer)) {
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layer_lock_invert(layer);
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}
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}
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void layer_lock_all_off(void) {
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layer_and(~locked_layers);
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locked_layers = 0;
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}
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__attribute__((weak)) void layer_lock_set_user(layer_state_t locked_layers) {}
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@ -1,136 +0,0 @@
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// Copyright 2022-2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @file layer_lock.h
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* @brief Layer Lock, a key to stay in the current layer.
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*
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* Overview
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* --------
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*
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* Layers are often accessed by holding a button, e.g. with a momentary layer
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* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
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* want to "lock" or "toggle" the layer so that it stays on without having to
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* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
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* but here is an alternative.
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*
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* This library implements a "Layer Lock key". When tapped, it "locks" the
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* highest layer to stay active, assuming the layer was activated by one of the
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* following keys:
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*
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* * `MO(layer)` momentary layer switch
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* * `LT(layer, key)` layer tap
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* * `OSL(layer)` one-shot layer
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* * `TT(layer)` layer tap toggle
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* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
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*
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* Tapping the Layer Lock key again unlocks and turns off the layer.
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*
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* @note When a layer is "locked", other layer keys such as `TO(layer)` or
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* manually calling `layer_off(layer)` will override and unlock the layer.
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*
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* Configuration
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* -------------
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*
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* Optionally, a timeout may be defined so that Layer Lock disables
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* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
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* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
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*
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* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
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*
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* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
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*
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* void matrix_scan_user(void) {
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* layer_lock_task();
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* // Other tasks...
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* }
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*
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* For full documentation, see
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* <https://getreuer.info/posts/keyboards/layer-lock>
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*/
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#pragma once
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#include "quantum.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Handler function for Layer Lock.
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*
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* In your keymap, define a custom keycode to use for Layer Lock. Then handle
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* Layer Lock from your `process_record_user` function by calling
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* `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
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*
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* #include "features/layer_lock.h"
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*
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* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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* if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
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* // Your macros ...
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*
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* return true;
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* }
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*/
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bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
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uint16_t lock_keycode);
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/** Returns true if `layer` is currently locked. */
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bool is_layer_locked(uint8_t layer);
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/** Locks and turns on `layer`. */
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void layer_lock_on(uint8_t layer);
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/** Unlocks and turns off `layer`. */
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void layer_lock_off(uint8_t layer);
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/** Unlocks and turns off all locked layers. */
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void layer_lock_all_off(void);
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/** Toggles whether `layer` is locked. */
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void layer_lock_invert(uint8_t layer);
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/**
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* Optional callback that gets called when a layer is locked or unlocked.
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*
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* This is useful to represent the current lock state, e.g. by setting an LED or
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* playing a sound. In your keymap, define
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*
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* void layer_lock_set_user(layer_state_t locked_layers) {
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* // Do something like `set_led(is_layer_locked(NAV));`
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* }
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*
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* @param locked_layers Bitfield in which the kth bit represents whether the
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* kth layer is on.
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*/
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void layer_lock_set_user(layer_state_t locked_layers);
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/**
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* @fn layer_lock_task(void)
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* Matrix task function for Layer Lock.
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*
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* If using `LAYER_LOCK_IDLE_TIMEOUT`, call this function from your
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* `matrix_scan_user()` function in keymap.c. (If no timeout is set, calling
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* `layer_lock_task()` has no effect.)
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*/
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#if LAYER_LOCK_IDLE_TIMEOUT > 0
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void layer_lock_task(void);
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#else
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static inline void layer_lock_task(void) {}
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#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
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#ifdef __cplusplus
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}
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#endif
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@ -17,26 +17,14 @@
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#include QMK_KEYBOARD_H
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#include <stdio.h>
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#include "config.h"
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#include "layers.h"
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#include "features/sentence_case.h"
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#include "process_record.h"
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#include "g/keymap_combo.h"
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#include "layers.h"
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/* Keymaps */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[L_QWERTY] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, BSPC_DW,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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TABCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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OS_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OS_RSFT,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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GUI_EXT, BAK_LWR, SPC_EXT, ENT_SFT, DEL_RSE, ALT_EXT
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//`--------------------------' `--------------------------'
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),
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[L_CANARY] = LAYOUT_split_3x6_3(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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QK_GESC, KC_W, KC_L, KC_Y, KC_P, KC_B, KC_Z, KC_F, KC_O, KC_U, KC_QUOT, BSPC_DW,
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|
@ -45,35 +33,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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OS_LSFT, KC_Q, KC_J, KC_V, KC_D, KC_K, KC_X, KC_H, KC_SLSH, KC_COMM, KC_DOT, OS_RSFT,
|
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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GUI_EXT, BAK_LWR, SPC_EXT, ENT_SFT, DEL_RSE, ALT_EXT
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//`--------------------------' `--------------------------'
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),
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||||
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[L_EXTEND] = LAYOUT_split_3x6_3(
|
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//,-----------------------------------------------------. ,-----------------------------------------------------.
|
||||
_______, XXXXXXX, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, _______,
|
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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||||
_______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_5, KC_4, KC_3, KC_2, KC_1, KC_0, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
|
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XXXXXXX, XXXXXXX, XXXXXXX, _______, WZ_CMOD, WZ_PSTE
|
||||
GUI_EXT, BAK_LWR, SPC_EXT, ENT_SFT, DEL_UPR, ALT_EXT
|
||||
//`--------------------------' `--------------------------'
|
||||
),
|
||||
|
||||
[L_LOWER] = LAYOUT_split_3x6_3(
|
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//,-----------------------------------------------------. ,-----------------------------------------------------.
|
||||
KC_VOLU, KC_MNXT, KC_F7, KC_F8, KC_F9, KC_F10, KC_SLSH, KC_7, KC_8, KC_9, KC_MINS, _______,
|
||||
XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_SLSH, KC_7, KC_8, KC_9, KC_MINS, XXXXXXX,
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||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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||||
KC_VOLD, KC_MPRV, KC_F4, KC_F5, KC_F6, KC_F11, KC_ASTR, KC_4, KC_5, KC_6, KC_PLUS, XXXXXXX,
|
||||
XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, KC_ASTR, KC_4, KC_5, KC_6, KC_PLUS, XXXXXXX,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
KC_MUTE, KC_MPLY, KC_F1, KC_F2, KC_F3, KC_F12, KC_0, KC_1, KC_2, KC_3, KC_DOT, XXXXXXX,
|
||||
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, KC_0, KC_1, KC_2, KC_3, KC_DOT, XXXXXXX,
|
||||
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
|
||||
CK_LOCK, _______, XXXXXXX, _______, _______, XXXXXXX
|
||||
XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX
|
||||
//`--------------------------' `--------------------------'
|
||||
),
|
||||
|
||||
[L_RAISE] = LAYOUT_split_3x6_3(
|
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[L_UPPER] = LAYOUT_split_3x6_3(
|
||||
//,-----------------------------------------------------. ,-----------------------------------------------------.
|
||||
XXXXXXX, XXXXXXX, KC_LABK, KC_DLR, KC_RABK, XXXXXXX, XXXXXXX, KC_LBRC, KC_UNDS, KC_RBRC, XXXXXXX, XXXXXXX,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
|
@ -81,44 +57,42 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
XXXXXXX, XXXXXXX, KC_COLN, KC_ASTR, KC_PLUS, XXXXXXX, XXXXXXX, KC_AMPR, KC_CIRC, KC_TILD, XXXXXXX, XXXXXXX,
|
||||
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
|
||||
XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, CK_LOCK
|
||||
XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX
|
||||
//`--------------------------' `--------------------------'
|
||||
),
|
||||
|
||||
[L_ADJUST] = LAYOUT_split_3x6_3(
|
||||
//,-----------------------------------------------------. ,-----------------------------------------------------.
|
||||
QK_BOOT, xQWERTY, xCANARY, XXXXXXX, XXXXXXX, AS_TOGG, SC_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PWR,
|
||||
QK_BOOT, AS_TOGG, AC_TOGG, CM_TOGG, SC_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PWR,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, AC_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP,
|
||||
XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, CM_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WAKE,
|
||||
XXXXXXX, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_WAKE,
|
||||
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
|
||||
XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX
|
||||
//`--------------------------' `--------------------------'
|
||||
),
|
||||
|
||||
[L_GAMING] = LAYOUT_split_3x6_3(
|
||||
[L_EXTEND] = LAYOUT_split_3x6_3(
|
||||
//,-----------------------------------------------------. ,-----------------------------------------------------.
|
||||
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC,
|
||||
XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, _______,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,
|
||||
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
|
||||
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
|
||||
KC_5, KC_4, KC_3, KC_2, KC_1, KC_0, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
|
||||
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
|
||||
XXXXXXX, KC_BSPC, KC_SPC, KC_ENT, KC_DEL, XXXXXXX
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, _______, WZ_CMOD, WZ_PSTE
|
||||
//`--------------------------' `--------------------------'
|
||||
),
|
||||
};
|
||||
|
||||
|
||||
/* Layer Change */
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
state = update_tri_layer_state(state, L_LOWER, L_RAISE, L_ADJUST);
|
||||
state = update_tri_layer_state(state, L_LOWER, L_UPPER, L_ADJUST);
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
/* Post Init */
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
|
@ -127,3 +101,4 @@ void keyboard_post_init_user(void) {
|
|||
combo_disable();
|
||||
sentence_case_off();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,12 +1,10 @@
|
|||
// Our layers
|
||||
/* Layers */
|
||||
|
||||
enum layers {
|
||||
L_QWERTY,
|
||||
L_CANARY,
|
||||
L_EXTEND,
|
||||
L_LOWER,
|
||||
L_RAISE,
|
||||
L_UPPER,
|
||||
L_ADJUST,
|
||||
L_GAMING,
|
||||
L_GAMEFN,
|
||||
L_EXTEND,
|
||||
};
|
||||
|
||||
|
|
|
@ -15,14 +15,13 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
|||
void oled_render_master(void) {
|
||||
// Layer Status
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case L_QWERTY:
|
||||
case L_CANARY:
|
||||
oled_write(" BAS ", false);
|
||||
break;
|
||||
case L_LOWER:
|
||||
oled_write(" LWR ", false);
|
||||
break;
|
||||
case L_RAISE:
|
||||
case L_UPPER:
|
||||
oled_write(" RSE ", false);
|
||||
break;
|
||||
case L_ADJUST:
|
||||
|
@ -31,10 +30,6 @@ void oled_render_master(void) {
|
|||
case L_EXTEND:
|
||||
oled_write(" EXT ", false);
|
||||
break;
|
||||
case L_GAMING:
|
||||
case L_GAMEFN:
|
||||
oled_write(" GME ", false);
|
||||
break;
|
||||
default:
|
||||
oled_write(" UND ", false);
|
||||
}
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
#include "process_record.h"
|
||||
#include "layers.h"
|
||||
#include "oled.h"
|
||||
#include "features/layer_lock.h"
|
||||
#include "features/sentence_case.h"
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if (!process_layer_lock(keycode, record, CK_LOCK)) { return false; }
|
||||
if (!process_sentence_case(keycode, record)) { return false; }
|
||||
|
||||
switch (keycode) {
|
||||
|
@ -48,28 +46,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
sentence_case_toggle();
|
||||
}
|
||||
return false;
|
||||
|
||||
/* KEYBOARD PET STATUS START */
|
||||
case TABCTRL:
|
||||
case KC_LCTL:
|
||||
case KC_RCTL:
|
||||
if (record->event.pressed) {
|
||||
isSneaking = true;
|
||||
} else {
|
||||
isSneaking = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case SPC_EXT:
|
||||
case KC_SPC:
|
||||
if (record->tap.count && record->event.pressed) {
|
||||
isJumping = true;
|
||||
showedJump = false;
|
||||
} else {
|
||||
isJumping = false;
|
||||
}
|
||||
break;
|
||||
/* KEYBOARD PET STATUS END */
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
|
|
@ -4,8 +4,7 @@
|
|||
|
||||
// Our custom keycodes
|
||||
enum custom_keycodes {
|
||||
CK_LOCK = SAFE_RANGE,
|
||||
BSPC_DW,
|
||||
BSPC_DW = SAFE_RANGE,
|
||||
SC_TOGG,
|
||||
};
|
||||
|
||||
|
@ -16,7 +15,7 @@ enum custom_keycodes {
|
|||
|
||||
// Right-hand thumb key layers
|
||||
#define ENT_SFT MT(MOD_LSFT, KC_ENT)
|
||||
#define DEL_RSE LT(L_RAISE, KC_DEL)
|
||||
#define DEL_UPR LT(L_UPPER, KC_DEL)
|
||||
#define ALT_EXT LT(L_EXTEND, KC_LALT)
|
||||
|
||||
// One Shot Keys
|
||||
|
@ -30,18 +29,11 @@ enum custom_keycodes {
|
|||
#define OS_RALT OSM(MOD_RALT)
|
||||
#define OS_RGUI OSM(MOD_RGUI)
|
||||
|
||||
// Default Layers
|
||||
#define xQWERTY DF(L_QWERTY)
|
||||
#define xCANARY DF(L_CANARY)
|
||||
|
||||
// Shortcuts
|
||||
#define WZ_CMOD LCTL(LSFT(KC_X))
|
||||
#define WZ_COPY LCTL(LSFT(KC_C))
|
||||
#define WZ_PSTE LCTL(LSFT(KC_V))
|
||||
|
||||
// Gaming
|
||||
#define GM_TOGG TG(L_GAMING)
|
||||
|
||||
// Misc
|
||||
#define TABCTRL MT(MOD_LCTL, KC_TAB)
|
||||
#define BSPC_DW MT(MOD_LCTL, KC_BSPC)
|
||||
|
|
|
@ -8,14 +8,13 @@ LTO_ENABLE = yes
|
|||
# Optional features
|
||||
OLED_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = yes
|
||||
COMBO_ENABLE = yes
|
||||
# Toggleable through keymap
|
||||
AUTO_SHIFT_ENABLE = yes
|
||||
AUTOCORRECT_ENABLE = yes
|
||||
CAPS_WORD_ENABLE = yes
|
||||
COMBO_ENABLE = yes
|
||||
|
||||
SRC += process_record.c
|
||||
SRC += features/layer_lock.c
|
||||
SRC += features/sentence_case.c
|
||||
|
||||
ifeq ($(OLED_ENABLE),yes)
|
||||
|
|
Loading…
Reference in a new issue