setup gaming layers

This commit is contained in:
♥ Minnie ♥ 2023-04-12 15:36:21 +08:00
parent d174cc29a5
commit 285a94a7bd
4 changed files with 32 additions and 0 deletions

View file

@ -2,9 +2,11 @@
COMB(DF_TAB, KC_TAB, KC_D, KC_F) COMB(DF_TAB, KC_TAB, KC_D, KC_F)
COMB(JK_ESC, KC_ESC, KC_J, KC_K) COMB(JK_ESC, KC_ESC, KC_J, KC_K)
COMB(DK_CAPS, CW_TOGG, KC_D, KC_K) COMB(DK_CAPS, CW_TOGG, KC_D, KC_K)
COMB(OP_GAME, GM_TOGG, KC_O, KC_P)
SUBS(RT_HOME, "~/", KC_R, KC_T) SUBS(RT_HOME, "~/", KC_R, KC_T)
SUBS(YU_UPDIR, "../", KC_Y, KC_U) SUBS(YU_UPDIR, "../", KC_Y, KC_U)
// name result chord keys // name result chord keys
SUBS(VI_WRITE, ":w", KC_SCLN, KC_W ) SUBS(VI_WRITE, ":w", KC_SCLN, KC_W )
SUBS(VI_QUIT, ":q", KC_SCLN, KC_Q ) SUBS(VI_QUIT, ":q", KC_SCLN, KC_Q )

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@ -95,6 +95,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX
//`--------------------------' `--------------------------' //`--------------------------' `--------------------------'
), ),
[L_GAMING] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, GAME_FN, KC_SPC, KC_ENT, XXXXXXX, XXXXXXX
//`--------------------------' `--------------------------'
),
[L_GAMEFN] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_0, KC_1, KC_2, KC_3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
//`--------------------------' `--------------------------'
),
}; };

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@ -6,5 +6,7 @@ enum layers {
L_LOWER, L_LOWER,
L_RAISE, L_RAISE,
L_ADJUST, L_ADJUST,
L_GAMING,
L_GAMEFN,
}; };

View file

@ -37,6 +37,10 @@ enum custom_keycodes {
#define WZ_CMOD LCTL(LSFT(KC_X)) #define WZ_CMOD LCTL(LSFT(KC_X))
#define WZ_PSTE LCTL(LSFT(KC_V)) #define WZ_PSTE LCTL(LSFT(KC_V))
// Gaming
#define GM_TOGG TG(L_GAMING)
#define GAME_FN MO(L_GAMEFN)
// Misc // Misc
#define TABCTRL MT(MOD_LCTL, KC_TAB) #define TABCTRL MT(MOD_LCTL, KC_TAB)
#define BSPC_DW MT(MOD_LCTL, KC_BSPC) #define BSPC_DW MT(MOD_LCTL, KC_BSPC)