351 lines
10 KiB
C
351 lines
10 KiB
C
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/* Copyright 2022 @ sajenim (https://github.com/sajenim)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "layers.h"
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#include "tapdance.h"
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/* Return an integer that corresponds to what kind of tap dance should be executed.
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*
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* How to figure out tap dance state: interrupted and pressed.
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*
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* Interrupted: If the state of a dance is "interrupted", that means that another key has been hit
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* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
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*
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* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
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* has ended, but the key is still being pressed down. This generally means the key is being "held".
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*
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* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
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* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
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* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
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*
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* Good places to put an advanced tap dance:
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* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
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*
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* Criteria for "good placement" of a tap dance key:
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* Not a key that is hit frequently in a sentence
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* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
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* in a web form. So 'tab' would be a poor choice for a tap dance.
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* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
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* letter 'p', the word 'pepper' would be quite frustating to type.
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*
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* For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested
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*
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*/
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td_state_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
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// Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
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else return TD_SINGLE_HOLD;
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} else if (state->count == 2) {
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// TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
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// action when hitting 'pp'. Suggested use case for this return value is when you want to send two
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// keystrokes of the key, and not the 'double tap' action/macro.
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if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
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else if (state->pressed) return TD_DOUBLE_HOLD;
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else return TD_DOUBLE_TAP;
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}
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// Assumes no one is trying to type the same letter three times (at least not quickly).
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// If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
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// an exception here to return a 'TD_TRIPLE_SINGLE_TAP', and define that enum just like 'TD_DOUBLE_SINGLE_TAP'
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if (state->count == 3) {
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if (state->interrupted || !state->pressed) return TD_TRIPLE_TAP;
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else return TD_TRIPLE_HOLD;
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} else return TD_UNKNOWN;
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}
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/* Yank:
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*
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* Sends <ctrl> + <c> on single tap
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* Sends <ctrl> + <shft> + <c> on double tap (Commonly used in UNIX terminals)
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*
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*/
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static td_tap_t yank_tap_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void yank_finished(qk_tap_dance_state_t *state, void *user_data) {
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yank_tap_state.state = cur_dance(state);
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switch (yank_tap_state.state) {
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case TD_SINGLE_TAP:
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register_code(KC_LCTL);
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register_code(KC_C);
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break;
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case TD_DOUBLE_TAP:
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register_code(KC_LCTL);
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register_code(KC_LSFT);
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register_code(KC_C);
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break;
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default:
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break;
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}
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}
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void yank_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (yank_tap_state.state) {
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case TD_SINGLE_TAP:
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unregister_code(KC_LCTL);
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unregister_code(KC_C);
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break;
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case TD_DOUBLE_TAP:
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unregister_code(KC_LCTL);
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unregister_code(KC_LSFT);
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unregister_code(KC_C);
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break;
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default:
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break;
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}
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yank_tap_state.state = TD_NONE;
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}
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/* Paste:
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*
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* Sends <ctrl> + <v> on single tap
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* Sends <ctrl> + <shft> + <v> on double tap (Commonly used in UNIX terminals)
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*
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*/
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static td_tap_t pste_tap_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void pste_finished(qk_tap_dance_state_t *state, void *user_data) {
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pste_tap_state.state = cur_dance(state);
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switch (pste_tap_state.state) {
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case TD_SINGLE_TAP:
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register_code(KC_LCTL);
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register_code(KC_V);
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break;
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case TD_DOUBLE_TAP:
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register_code(KC_LCTL);
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register_code(KC_LSFT);
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register_code(KC_V);
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break;
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default:
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break;
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}
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}
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void pste_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (pste_tap_state.state) {
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case TD_SINGLE_TAP:
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unregister_code(KC_LCTL);
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unregister_code(KC_V);
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break;
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case TD_DOUBLE_TAP:
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unregister_code(KC_LCTL);
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unregister_code(KC_LSFT);
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unregister_code(KC_V);
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break;
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default:
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break;
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}
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pste_tap_state.state = TD_NONE;
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}
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/* Delete word:
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*
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* Sends delete on single tap or hold
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* Sends <esc> + "daw" on double tap (Vim: delete the word under the cursor)
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*
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*/
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static td_tap_t delword_tap_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void delword_finished(qk_tap_dance_state_t *state, void *user_data) {
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delword_tap_state.state = cur_dance(state);
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switch (delword_tap_state.state) {
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case TD_SINGLE_TAP:
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register_code(KC_DEL);
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break;
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case TD_SINGLE_HOLD:
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register_code(KC_DEL);
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break;
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case TD_DOUBLE_TAP:
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tap_code(KC_ESC);
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SEND_STRING("daw");
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break;
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default:
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break;
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}
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}
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void delword_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (delword_tap_state.state) {
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case TD_SINGLE_TAP:
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unregister_code(KC_DEL);
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break;
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case TD_SINGLE_HOLD:
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unregister_code(KC_DEL);
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break;
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default:
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break;
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}
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delword_tap_state.state = TD_NONE;
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}
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/* Back word:
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*
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* Sends bacspace on single tap or hold
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* Sends <ctrl> + <w> on double tap (Bash: remove the command/argument before the cursor)
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*
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*/
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static td_tap_t backword_tap_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void bakword_finished(qk_tap_dance_state_t *state, void *user_data) {
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backword_tap_state.state = cur_dance(state);
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switch (backword_tap_state.state) {
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case TD_SINGLE_TAP:
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register_code(KC_BSPC);
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break;
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case TD_SINGLE_HOLD:
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register_code(KC_BSPC);
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break;
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case TD_DOUBLE_TAP:
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register_code(KC_LCTL);
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register_code(KC_W);
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break;
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default:
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break;
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}
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}
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void bakword_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (backword_tap_state.state) {
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case TD_SINGLE_TAP:
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unregister_code(KC_BSPC);
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break;
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case TD_SINGLE_HOLD:
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unregister_code(KC_BSPC);
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break;
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case TD_DOUBLE_TAP:
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unregister_code(KC_LCTL);
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unregister_code(KC_W);
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break;
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default:
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break;
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}
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backword_tap_state.state = TD_NONE;
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}
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/* Function prefix:
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*
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* Send tmux prefix on tap <ctrl> + <b>.
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* Enable function layer on hold.
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*
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*/
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static td_tap_t fnpfx_tap_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void fnpfx_finished(qk_tap_dance_state_t *state, void *user_data) {
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fnpfx_tap_state.state = cur_dance(state);
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switch (fnpfx_tap_state.state) {
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case TD_SINGLE_TAP:
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register_code(KC_LCTL);
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register_code(KC_B);
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break;
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case TD_SINGLE_HOLD:
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layer_on(L_NUMBERS);
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break;
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default:
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break;
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}
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}
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void fnpfx_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (fnpfx_tap_state.state) {
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case TD_SINGLE_TAP:
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unregister_code(KC_LCTL);
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unregister_code(KC_B);
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break;
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case TD_SINGLE_HOLD:
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layer_off(L_NUMBERS);
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break;
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default:
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break;
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}
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fnpfx_tap_state.state = TD_NONE;
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}
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/* Function leader:
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*
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* Send leader key on tap.
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* Enable function layer on hold.
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*
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*/
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static td_tap_t fnldr_tap_state = {
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.is_press_action = true,
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.state = TD_NONE
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};
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void fnldr_finished(qk_tap_dance_state_t *state, void *user_data) {
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fnldr_tap_state.state = cur_dance(state);
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switch (fnldr_tap_state.state) {
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case TD_SINGLE_TAP:
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qk_leader_start();
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break;
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case TD_SINGLE_HOLD:
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layer_on(L_SYMBOLS);
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break;
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default:
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break;
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}
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}
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void fnldr_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch (fnldr_tap_state.state) {
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case TD_SINGLE_HOLD:
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layer_off(L_SYMBOLS);
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break;
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default:
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break;
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}
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fnldr_tap_state.state = TD_NONE;
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}
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// Define `ACTION_TAP_DANCE_FN_ADVANCED()` for each tapdance keycode, passing in `finished` and `reset` functions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_YANK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, yank_finished, yank_reset),
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[TD_PSTE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, pste_finished, pste_reset),
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[TD_DELWORD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, delword_finished, delword_reset),
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[TD_BAKWORD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, bakword_finished, bakword_reset),
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[TD_FNPFX] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, fnpfx_finished, fnpfx_reset),
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[TD_FNLDR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, fnldr_finished, fnldr_reset)
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};
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